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 Tier 1: Boros Bushwhacker

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Eurekafox
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Eurekafox


Posts : 90
Join date : 2010-01-19
Age : 42
Location : Post-Apocalyptic North Carolina

Tier 1: Boros Bushwhacker Empty
PostSubject: Tier 1: Boros Bushwhacker   Tier 1: Boros Bushwhacker EmptyWed Jan 20, 2010 12:15 am

Sample decklist...

Creatures
2 x Elite Vanguard
2 x Goblin Bushwhacker
4 x Goblin Guide
4 x Steppe Lynx
4 x Plated Geopede
4 x Kor Skyfisher
4 x Ranger of Eos

Sorceries
2 x Earthquake

Instants
4 x Lightning Bolt
4 x Path to Exile
3 x Burst Lightning

Lands
4 x Arid Mesa
4 x Scalding Tarn
4 x Marsh Flats
3 x Teetering Peaks
5 x Plains
3 x Mountain

Sideboard
1 x Goblin Bushwhacker
3 x Baneslayer Angel
3 x Manabarbs
4 x Harm's Way
4 x Celestial Purge


One of the fastest decks capable of killing on turn 4 easily, decks like this tend to "run out of gas" but with the Ranger able to fetch up critters it gains valuable card advantage in the mid to late game. Life gain is the bane of this deck and it has trouble dealing with decks packing it.
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Crooked Lotus

Crooked Lotus


Posts : 63
Join date : 2010-01-19
Age : 113
Location : The Maelstrom, just across from KFC

Tier 1: Boros Bushwhacker Empty
PostSubject: Re: Tier 1: Boros Bushwhacker   Tier 1: Boros Bushwhacker EmptyMon Feb 01, 2010 1:09 pm

New additions or at least worth testing?


Searing Blaze
RR
Instant
Searing Blaze deals 1 damage to target player and 1 damage to target creature that player controls.
Landfall - If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player and 3 damage to that creature instead.


It seems like a contender, considering the amount of fetchlands this deck runs. Double Red isn't hard to pull off for this deck either.
2 mana to clear out a blocker and do 3 damage to the opponent....and that's before the now unblocked creature hits! And can you imagine how good this will be at completely finishing off a planeswalker (3 to opponent redirected and the damage from the unbocked creature)?
Good stuff.


I considered Smoldering Spires, because it deny's the opponent a blocker and it has the same synergy you get with Teetering Peaks. But if that were the case, then I would rather try Sejiri Steppe, which (essentially) provides the same function but with the option of doing more.
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