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 My Mono-White Baneslayer Angel

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The Deal

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Join date : 2010-01-19
Age : 38
Location : Cornerstone Cards and Collectables

PostSubject: My Mono-White Baneslayer Angel   Tue Jan 19, 2010 9:28 pm

Soldier/Baneslayer Angel-Revised #3 01-11-09

Creatures
3x Elite Vanguard W
3x White Knight WW
4x Kazandu Blademaster WW
4x Knight of the White Orchid WW
4x Baneslayer Angel 3WW

Sorcery's
4x Conqueror's Pledge 2WWW

Enchantments
4x Honor of the Pure 1W
4x Oblivion Ring 2W

Instants
4x Path to Exile W

Planeswalkers
4x Ajani Goldmane 2WW

Total Lands 22

Sideboard

4x Brave the Elements W
4x Celestial Purge 1W
4x Devout Light caster WWW
3x Kor Firewalker


Last edited by The Deal on Mon Feb 01, 2010 3:54 pm; edited 5 times in total
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Eurekafox
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Location : Post-Apocalyptic North Carolina

PostSubject: Re: My Mono-White Baneslayer Angel   Tue Jan 19, 2010 10:16 pm

Solid deck, biggest thing I see with it is that your only running 3 x Blademaster, he pretty much would have to go as a 4 of to maximize his potential. I would drop all 3 and bump the Vanguard/White Knight/Baneslayer to 4 each. Couple things in the sideboard, I would go with Sunspring Expedition over the Soul Wardens. Sure the Soul Wardens go nice if your playing a Conquerer's Pledge with one or two in play but chances are they won't make it that long. The Sunsprings are nearly a guaranteed 8. Now if you were able to fetch them with a Ranger of Eos it might be a different story. I think you might have a bit too much hate for black as well. Maybe drop a couple Devout Lightcasters for some Harm's Way. Other than that it's a good deck, like i've been telling you for weeks now Pledge + Honor the Pure = Win. With Brave the Elements backup thats pretty much good game except for Day of Judgement.
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Crooked Lotus

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PostSubject: Re: My Mono-White Baneslayer Angel   Mon Feb 01, 2010 3:24 pm

This deck looks good. It's really close to a Mono White Control build that is getting a lot of positive results.
I don't see much to change since the edit.
However, since it's mono White you could try a couple copies of Emeria, the Sky Ruin. It gives you some advantage in the mid and late game by recurring your creatures. It requires 7 plains in play, which also gives some more value to Knight of the White Orchid. With 23 plains in the deck, you should be able to fit in a few without hurting the deck.

Another land to consider is Sejiri Steppe, but I think Brave the Elements does a better job at giving protection to a creature. It's also a land, meaning that you can only give a creature protection at sorcery speed, aka: combat. I think I'd stick with Brave on this one.



Also, you have 4 Oblivion Rings in the Main deck and 1 in the Sideboard.....

I'd suggest this as a Sideboard:

2x brave the elements
4x celestial purge
4x kor firewalker
4x devout lightcaster
1x martial coup


The new Kor Firewalker screws up Red the way Devout Lightcaster screws up Black. Plus 4 celestial purges mean that if you play Red or Black ,then your sideboard transforms the deck into a complete hoser against their deck. And with the last 2 Brave the Elements that will give you a ton of protection against anything Red or Black.


I really like this deck and think it can become tier 1 if the right combination is found. Good work.
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