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 Rules for EDH

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Crooked Lotus

Crooked Lotus

Posts : 63
Join date : 2010-01-19
Age : 108
Location : The Maelstrom, just across from KFC

PostSubject: Rules for EDH   Wed Feb 10, 2010 12:27 pm

So what is Elder Dragon Highlander?
Elder Dragon Highlander is a Magic variant which provides a way of encouraging casual, interactive games with a low barrier to entry while still requiring good deck building skills. It can be played 1-on-1 but is usually multiplayer.

Note this page details the "official" rules common to most groups. Local groups often play with house rules but this consensus version exists so that players know what to expect if they join an EDH game outside their local play area. In particular, unsanctioned / evening EDH games at Magic Pro Tours and Grand Prix use these rules by consensus of a small group of regular PT judges who are involved in multiple other EDH playgroups.

Players choose a legendary creature as the "General" for their deck. The General must be a Legend.

A deck may not use cards that contain colored mana symbols, other than those in the General's mana cost. (Example: If Pheldagrif
is your General, your deck may not use any card that contains either red or black mana symbols. This includes Multicolored and Hybrid cards that contain mana symbols not in your General's mana cost.)

Artifacts may be played in your deck as long as they don't have a mana symbol not in your General's mana cost.

A deck may not generate mana outside it's general's mana cost. Anything which would generate mana of an illegal color generates colorless mana instead.

A deck must contain exactly 100 cards, including the General.

Sideboards are not used.

A deck may not contain two cards with the same English name, with the exception of basic lands.

EDH is played with the vintage cardpool. Cards are legal as of a set's release.


Bosh, Iron Golem
Daughter of Autumn
Rhys the Exiled
Thelon of Havenwood


Ancestral Recall
Black Lotus
Coalition Victory
Crucible of Worlds (Unbanned March 20, 2009)
Kokosho, the Evening Star
Library of Alexandria
Limited Resources
Lion's Eye Diamond
Metalworker (Added March 20, 2009)
Mox Emerald
Mox Jet
Mox Pearl
Mox Ruby
Mox Sapphire
Panoptic Mirror
Protean Hulk
Recurring Nightmare
Sway of the Stars
Time Vault
Time Walk
Tinker (Added March 20, 2009)
Worldgorger Dragon
Yawgmoth's Bargain

{Lists will be udated in accordance with official EDH rulings}


Generals are announced and removed from the game before shuffling at the start of the game. Being a General is not a characteristic of the card. It is a property of the card. "Generalness" cannot be copied or overwritten by continuous effects and does not change with control of the card.

If a player suffers 21 points of combat damage from a single General, they lose. This is an additional state based effect separate and specific to each General and each player. This damage cannot be healed or undone, even if the General is temporarily removed from play. Damage done by a General under someone else's control is still counted towards the 21 point limit for that General and defender.

Generals may be played from the removed from game zone. Players must pay an additional 2 colorless mana as an additional cost for each time after the first that the general is played in this way. So the first time you cast a General = it's mana cost, and each time after you add 2 colorless mana to it's current cost. (Example: If it was your second time casting your General, you would add 2 colorless mana to it's mana cost. If it was your tenth time casting your General, you would add 20 colorless mana to it's mana cost, and so on.)

If a General would be put into a graveyard from anywhere, its owner may remove it from the game instead. This is a replacement effect. If that General's owner chooses to apply this effect, then the General never goes to the graveyard and will not trigger abilities on going to the graveyard.

Players begin the game with 40 life.

The first time a player takes a mulligan, he or she draws a new hand of seven cards rather than six cards. Subsequent hands decrease by one card as normal.


Sheldon Menery is the man responsible for bringing EDH into the public eye, an influential voice in the development of the format's rules and the Godfather of the Pro Tour EDH League.

Duncan McGregor's knowledge and expertise have, since the early days, been crucial to the format's stable development and its maturing into its modern form.

David Phifer and Adam Staley were the progenitors of the original EDH format up in Alaska.

Cari Foreman carried the rules torch and hosted the rules website during EDH's formative days.

Alex Kenny and Toby Elliott have helped maintain the flavour and stability of the EDH rules for several years.

Lee Sharpe did the programming to bring EDH to MTGO.


So a quick recap:

-Decks are 100 cards including your General.
-Decks must contain singleton copies of a card, excluding basic lands.
-Colored spells in your deck must have mana symbols that are in your General's mana cost.
-You start the game at 40 Life.
-Each player gets a free mulligan.
-Generals can be replayed by adding 2 colorless mana for each time it was casted after the first.
-If a General deals 21+ points of COMBAT DAMAGE to a player, that player loses.


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PostSubject: Re: Rules for EDH   Thu Feb 11, 2010 11:43 pm

Blathering blatherskites! When we made our decks we were using the legacy banned list!!! Yawgmoth's Will FTW! Skullclamp!!!!!! Going to make some revisions to my deck.
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Crooked Lotus

Crooked Lotus

Posts : 63
Join date : 2010-01-19
Age : 108
Location : The Maelstrom, just across from KFC

PostSubject: Re: Rules for EDH   Fri Feb 12, 2010 10:16 am

Yeah, gotta get me a Skullclamp put in mine.
So, Survival of the Fittest and Oath of Druids are game.......cool.
This format is addicting.
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PostSubject: Re: Rules for EDH   Tue Feb 16, 2010 6:48 pm

Good games the other night! I got mana screwed in the three headed game but redeemed myself going for infinite turns on Uril later that night. Look forward to more games of EDH.
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